This is a stylized character model I created from scratch in Blender.
The project involved 3D modeling, UV unwrapping, and texturing, aiming for a clean stylized anime look.
My focus was on achieving good proportions, appealing silhouette, and a hand-painted style that could work in games or animation.
The workflow included:
Base modeling and retopology in Blender
Simple UV mapping and baking
Texturing in Blender3D (hand-painted details)
Render setup with Wrkbench > Flat > Texture
This is part of my personal study series to improve character design and stylized art techniques.